Skills Required

There are a few hundred skills within Eve Online. Certain ones do certain things. I'm going to give you a breakdown of all the skills needed for doing Incursions effectively.

Necessary Core Skills

 * Drones to level 5
 * Electronics to level 5
 * Targeting to level 5
 * Long Range Targeting to level 5
 * Multitasking to level 3
 * Engineering to level 5
 * Energy Grid Upgrades to level 5
 * Energy Management to level 5
 * Energy Systems Operation to level 5
 * Shield Management to level 5
 * Shield Operation to level 5
 * Tactical Shield Compensation to level 4
 * Hull Upgrades to level 5
 * Mechanics to level 5
 * Shield Rigging to level 4
 * Signature Analysis to level 5
 * Jury Rigging to level 4
 * High Speed Maneuvering to level 4


 * The reason all of the skills are here is simple.  Drones to level 5 is needed so you can control 5 drones.  Electronics, Engineering, Energy Management, Energy Systems Operation, Shield Management, Mechanics, and Shield Operation are all needed for core competency skills.  Targeting and Multitasking are needed so you can target more people.  Long Range Targeting is so you can target further out.  Energy Grid Upgrades is needed to remove the CPU requirement on a lot of the items you use.  Tactical Shield Compensation is needed to level 4 and only level 4 for two reasons.  If you bring this to level 4, you can use the tech 2 modules for shields.  The other reason is that once you have 5% shields remaining, if you're taking armor damage under that, you're pretty much already going to be.  The training time that it takes is not worth the payout.  Hull Upgrades to level 5 for Damage Control Unit II.  High Speed Maneuvering is for the use of Micro Warp Drives. Signature Analysis for faster locking times.  Jury Rigging and Shield rigging to level 4 for the ability to fit Tech 2 rigs to your ships.  (Saves the FC's from having to do it.)

Skills for DPS
Most of the skills in here are pointed towards Vindicators as they make up most of our DPS. If you have any questions for training for another ship to do the DPS role, please contact one of the FC's in game.
 * Propulsion Jamming to level 4
 * Large Hybrid Turret to Level 5
 * Large Blaster Specialization to level 4
 * Weapon Upgrades to level 5
 * Advanced Weapon Upgrades to Level 5
 * Controlled Bursts to level 5
 * Gunnery to level 5
 * Motion Prediction to level 5
 * Rapid Firing to level 5
 * Sharpshooter to level 5
 * Surgical strike to level 5
 * Trajectory Analysis to level 5


 * Propulsion Jamming level 4 is required for the use of tech 2 modules, however it also increases the amount of speed you cut down on them.  The higher this is, the better.  Training to level 5 is at your discretion.  Every Gunnery skill is required to maximize your DPS.  The reason I stop at level 4 on Large Blaster Specialization is due to the high training requirement for an extra 5% dps.

Skills for Snipers
Most of the skills in here are pointed towards Macharial and Nightmare pilots. If you have any questions for training for another ship to do the DPS role, please contact one of the FC's in game. 
 * Macharial Pilots:
 * Large Projectile Turret to level 5
 * Large Artillery Specialization to level 5
 * Weapon Upgrades to level 5
 * Advanced Weapon Upgrades to Level 5
 * Controlled Bursts to level 5
 * Gunnery to level 5
 * Motion Prediction to level 5
 * Rapid Firing to level 5
 * Sharpshooter to level 5
 * Surgical strike to level 5
 * Trajectory Analysis to level 5


 * For Macharials, the best option is to run with Artillery as a Sniper.  Sure, the reload time sucks, but with 10 Macharial pilots on grid, you can 1 hit wipe out battleships.  They really are a force to be reckoned with.  Every Gunnery skill is required to maximize your DPS.  The reason I stop at level 4 on Large Artillery Specialization is due to the high training requirement for an extra 5% dps.


 * Nightmare Pilots:
 * Large Energy Turret to level 5
 * Large Beam Laser Specialization to level 5
 * Weapon Upgrades to level 5
 * Advanced Weapon Upgrades to Level 5
 * Controlled Bursts to level 5
 * Gunnery to level 5
 * Motion Prediction to level 5
 * Rapid Firing to level 5
 * Sharpshooter to level 5
 * Surgical strike to level 5
 * Trajectory Analysis to level 5


 * Nightmare Pilots are best with Beams as Snipers.  Every Gunnery skill is required to maximize your DPS.  The reason I stop at level 4 on Large Beam Laser Specialization is due to the high training requirement for an extra 5% dps.

Skills for Logistics
The skills in here are dedicated to Shield Logistics pilots.
 * Logistics to level 4
 * Shield Emission Systems to level 5
 * Energy Emission Systems to level 5
 * Afterburner to level 4
 * Repair Drone Operation to level 5

Getting Logisitcs to level 4 is a minimum for flying with TVP. Level 5 is preferred due to the high amount of bonuses you get flying a Basilisk or Scimitar. Shield Emission Systems and Energy Emission Systems decreases the capacitor need to initiate the module. If everyone is pushing out 351 cap and only using 310, that's 41 cap per module that is given. With logistics 5, it reduces it by 75% of the already decreased 50% usage. Essentially, you're using 30 cap to send 351 cap. This skill is ridiculously overpowered and highly advised. Afterburner to level 4 will allow you to fit tech 2 afterburner, which should be the minimum. You are speed tanking and cannot use a micro warp drive. If you use a micro warp drive, you will increase the signature radius of your ship to double the size of a battleship and after 2 hits from an Otuni Mesen, your ship is gone. Repair Drone operation is pretty self explanatory.