Nation Consolidation Network

Achieving Objectives Successfully
The ships in the current kill order may not be the type of ship that spawns. The ships listed in this wiki page represent the size of ship that will spawn. Further investigation is needed to determine the different kind of ships that will spawn. The amount and size of those ships will not be different. The kill order is sorted for the worst type of ship that would spawn.

This site takes co-ordination of two Fleet Commanders due to the site requiring two different fleets to enter the sites. The left acceleration gate will be a Cruiser only, and the right acceleration gate will allow for Battlecruisers / Battleships only. Upon anchor's entrance to the site, anchor will proceed forward, to the next gate. While moving, the fleet will shoot according to tagged order. The pockets on each side need to be completed before the two groups are allowed to proceed to the next pocket. This will take place for the second and third pocket.

The fourth pocket is where the two fleets will converge. The Battleship anchor will proceed into the fourth pocket before the entire fleet activates their final gates and lands on grid in this final pocket. Follow tagged order. Reward will be paid after the last Sansha ship is destroyed.

Logistics
''Note: It is not required to have a Jammer in an Assault site. Jammers decrease DPS but also become aggro magnets when activating jamming modules. They will be aggro magnets.''
 * Anchor
 * Jammer *
 * Logistics Commander
 * Cap Chain Partner
 * Fleet Commander

Damage Dealer / Sniper / Drone Bunny
Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.
 * Anchor
 * Drone Bunny
 * Cap Chain Partner *



Pirates / Kill Order
Anchors


 * Each pocket has approximately 30 to 50 kilometer's between where the previous gate drop's the fleet, to the next gate. The next gate is always in front of where you land. Proceed strait forward, to the next gate as everyone lands on grid.



BattleCruiser / Battleship Pocket 1
1 Cruiser type / 2 Battleship types / 1 Battleship type / 1 Battleship type

Arnon Epithalamus - Jammer / Warp Scrambler (Tag 0) Outuni Mesen - Scrambler / Webber / Neut (Tag 1-2) Deltole Tegmentum - Warp Scrambler / Neut (Tag 3) Ostingele Tectums - Sansha High DPS DD (Tag 4)


 * Upon clearing BattleCruiser / Battleship Pocket 1, Cruiser gate 2 is able to be activated.
 * The gate to BattleCruiser / Battleship Pocket 2 is able to be entered after the Cruiser side clears Cruiser Pocket 1.

BattleCruiser / Battleship Pocket 2
1 Cruiser type / 4 Battleship types

Vylade Dien - Sansha Booster (Tag 0) Intaki Colliculus - Sansha Logistics (Tag 1-4)


 * Upon clearing BattleCruiser / Battleship Pocket 2, Cruiser gate 3 is able to be activated.
 * The gate to BattleCruiser / Battleship Pocket 3 is able to be entered after the Cruiser side clears Cruiser Pocket 2.

BattleCruiser / Battleship Pocket 3
1 Battleship type / 1 Cruiser type / 2 Battleship types / 2 Battleship types

Deltole Tegmentum - Warp Scrambler / Neut (Tag 0) Vylade Dien - Sansha Booster (Tag 1) Intaki Colliculus - Sansha Logistics (Tag 2-3) Ostingele Tectums - Sansha High DPS DD (Tag 4-5)


 * Upon clearing BattleCruiser / Battleship Pocket 3, Cruiser gate is able to be activated.
 * The Battleship, BattleCruiser, and Cruiser Rally Pocket on the Cruiser side is able to be used after the Cruiser side clears Cruiser Pocket 3.





Cruiser Pocket 1
<p style="line-height:19.1875px;color:rgb(204,204,204);font-family:sans-serif;">1 Frigate type / 1 Cruiser type / 1 Cruiser type / 2 Frigate types / 2 Cruiser types

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(204,204,204);font-family:sans-serif;">Niarja Myelen - Jammer / Neut (Tag 0) Arnon Epithalamus - Jammer / Warp Scrambler (Tag 1) Mara Paleo - Sansha Logistics (Tag 2) Schmaeel Medullas - Warp Scrambler / Webber (Tag 3-4) Auga Hypophysis - Scrambler / Webber (Tag 5-6)


 * Upon clearing Cruiser Pocket 1, BattleCruiser / Battleship gate 2 is able to be activated.
 * The gate to Cruiser Pocket 2 is able to be entered after the BattleCruiser / Battleship side clears BattleCruiser / Battleship Pocket 1.

Cruiser Pocket 2
<p style="line-height:19.1875px;color:rgb(204,204,204);font-family:sans-serif;">Niarja Myelen - Jammer / Neut (Tag 0-1) Arnon Epithalamus - Jammer / Warp Scrambler (Tag 2-3) Mara Paleo - Sansha Logistics (Tag 4) Ostingele Tectums - Sansha High DPS DD (Tag 5) Eystur Rhomben - High DPS Frigate DD (Tag 6)


 * Upon clearing Cruiser Pocket 2, BattleCruiser / Battleship gate 3 is able to be activated.
 * The gate to Cruiser Pocket 3 is able to be entered after the BattleCruiser / Battleship side clears BattleCruiser / Battleship Pocket 2.

Cruiser Pocket 3
<p style="line-height:19.1875px;color:rgb(204,204,204);font-family:sans-serif;">Schmaeel Medullas - Warp Scrambler / Webber (Tag 0-1) Tama Cerebellums - Warp Scrambler (Tag 2) Auga Hypothosis - Scrambler / Webber (Tag 3) Romi Thalamus - Sansha DD (Tag 4-6) Eystur Rhomben - High DPS Frigate DD (Tag 7-8)


 * Upon clearing Cruiser Pocket 3, Battleship, BattleCruiser, and Cruiser Rally Pocket on the Battleship side, is able to be activated.
 * The gate to the Battleship, BattleCruiser, and Cruiser Rally Pocket is able to be used after the Cruiser side clears BattleCruiser / Battleship Pocket 3.

<p style="line-height:19.1875px;color:rgb(204,204,204);font-family:sans-serif;">

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(204,204,204);font-family:sans-serif;">

Battleship, BattleCruiser, and Cruiser Rally Pocket
<p style="line-height:19.1875px;color:rgb(204,204,204);font-family:sans-serif;">Anchor Battleship Anchor will activate gate first. Once anchor indicates they are in, the rest of the fleet is authorized to activate the final acceleration gate, and end up in the same pocket.

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(204,204,204);font-family:sans-serif;">Niarja Myelen - Jammer / Neut (Tag 0) Outuni Mesen - Scrambler / Webber / Neut (Tag 1) Deltole Tegmentum - Warp Scrambler / Neut (Tag 2) Mara Paleo - Sansha Logistics (Tag 3) Tama Cerebellums - Warp Scrambler (Tag 4-5) Auga Hypophysis - Webber / Scram (Tag 6-9) Romi Thalamus - Sansha DD (Tag 10) Eystur Rhomben - High DPS Frigate DD (Tag 11) Yulai Crus Cerebi - Sansha DD (Tag 12-13) Antem Neos - Sansha Sniper DD (Tag 14-15)

<p style="margin-top:0.4em;margin-bottom:0.5em;line-height:19.1875px;color:rgb(204,204,204);font-family:sans-serif;">

Finale
<p style="line-height:19.1875px;color:rgb(204,204,204);font-family:sans-serif;">When going into the final pocket, the site is cleared when all DPS has been removed/destroyed from the field. Upon destruction of the final ship, payout will be received.