Nation Commander Stronghold

=Objectives= Follow anchor into site. Kill in tagged order for first wave. Kill the named commander in the next wave. Sansha fleet warps off and payout received upon destruction of the named commander. =Watchlist=

Logistics
''Note: It is not required to have a Jammer in an Assault site. Jammers decrease DPS but also become aggro magnets when activating jamming modules. They will be aggro magnets.''
 * Anchor
 * Jammer *
 * Logistics Commander
 * Cap Chain Partner
 * Fleet Commander

Damage Dealer / Sniper / Drone Bunny
Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.
 * Anchor
 * Drone Bunny
 * Cap Chain Partner *

 =Pirates / Kill Order=

Wave 1
DPS Only  Snipers Only  Drone Bunny Niarja Myelen - Jammer / Neut (Tag X) 
 * Intaki Colliculus - Logistics / DD (Tag 0-1)
 * Mara Paleo - Sansha Logistics (Tag 2-3)
 * Auga Hypophysis - Scrambler / Webber (Tag 4)
 * Ostingele Tectums - Sansha High DPS DD (Tag 5-6)
 * Romi Thalamus - Sansha DD (Tag 5-6)
 * Yulai Crus Cerebi - Sansha DD (Tag A-D)
 * Antem Neos - Sansha Sniper DD (Tag E-G)
 * Schmaeel Medullas - Warp Scrambler / Webber (Tag Y)
 * Eystur Rhombens - Sansha DD (Tag Y)
 * Renyn Metens - Webber (Tag Z)
 * Note: Whichever Sansha ship is last on the field, is the trigger to the next wave

Wave 2
Full Fleet DPS (DPS, Snipers and Drone Bunny)

Large wave of Sansha ships will spawn, but, only one of the Sansha Commanders will spawn. That will be your primary. 
 * Citizen Asture
 * Slave Endoma01
 * Slave 32152
 * Slave Heavenbound02
 * Slave Tama01
 * Note: The commander will die roughly as fast as a Deltole Tegmentum.

Finále
Upon the death of the Commander all Sansha DPS will warp away similar to how the Sansha in the Vanguard site Override Transfer Array  warp away. =Hints and Tips= ''If nobody has gated in (aka 'preloaded') the site before the fleet enters site all groups of the first pocket will spawn in short intervals. If someone preloaded a site and started the short intervals all the different types of ships that would otherwise spawn intermittently will all be on field when the fleet enters the site. Logistics will need to make repairing the shields of the anchor their top priority before setting up Energy Transfers due to the alpha strike of the preloaded site.''